2025 ACARA Digital Technologies – Incorporating Esports
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Esports has enormous potential to connect with subjects like the Arts, Mathematics, English, and Health and Physical Education — but my background is in Digital Technologies (F–10), Digital Solutions, and Senior Applied Information Technologies (Years 11/12), so that’s naturally where I focus when designing academic programs.
The foundation of every F–10 curriculum in Australian schools is ACARA, now in version 9. That means any esports-oriented curriculum must align with the relevant content descriptors and elaborations of the Digital Technologies curriculum — not simply use gaming as an activity.
I’ve created a resource for teachers looking to embed esports meaningfully within Digital Technologies in their school. This isn’t a guide for setting up a gaming club or building a tech lab — there are already great experts who can support schools with infrastructure, policies, and hardware. Instead, this resource demonstrates how, with some thoughtful design and curriculum alignment, it’s entirely possible to create a rich and rigorous program that just happens to integrate video games along the way.
Enjoy.
Sold By: Scruffy Books
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Subjects | Technologies, Games |
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Product Type | PDF, Teaching Resources |
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Special Days | None |
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Options | None |
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