STOP THINK GO & CHOOSE Digital Game Impulse Control Decision Making GRADE 4-6

$1.50

Are you looking for an engaging, age-appropriate way to help upper elementary students strengthen impulse control, decision-making, and self-regulation skills while actually enjoying the learning process? Our STOP, THINK & GO: Row to Grow for Grades 4–6 is our interactive digital game designed to help students build essential social-emotional learning (SEL) and executive functioning skills through hands-on gameplay, critical thinking, and real-world decision-making scenarios.

 

Using a fun “Row to Grow” four-in-a-row game format, students answer thought-provoking questions, reflect on choices, and practice stopping to think before reacting. Our engaging SEL activity encourages students to develop stronger emotional regulation, problem-solving, and behavioral awareness skills in a supportive and interactive way. This interactive PowerPoint game is perfect for school counselors, SEL lessons, behavior intervention groups, upper elementary classrooms, special education settings, RTI support, and individual counseling sessions.

 

WHAT’S INCLUDED:

  • 36 impulse control and decision-making questions
  • Multiple-choice format with 1 correct answer and 3 incorrect answers
  • Interactive “Row to Grow” digital gameplay
  • Automatic slideshow functionality for easy use
  • Easy-to-follow teacher instructions
  • Whole-class, small group, partner, or individual play options
  • Engaging upper elementary social-emotional learning activity
  • Real-life scenarios designed for Grades 4–6 students

 

SKILLS TARGETED:

  • Impulse control
  • Stop and think strategies
  • Emotional regulation
  • Self-regulation skills
  • Decision-making skills
  • Problem-solving
  • Social awareness
  • Executive functioning skills
  • Critical thinking
  • Behavioral awareness
  • Listening and thinking before acting
  • Responsible decision-making

 

Our digital SEL game helps students learn how to pause, reflect, and make safer, more thoughtful choices in everyday situations. The interactive game format keeps upper elementary students engaged while reinforcing important emotional regulation and impulse control skills in a fun, age-appropriate way.

 

This interactive PowerPoint™ game can be assigned through Google Classroom™ or another learning platform; however, students must have desktop-installed Microsoft PowerPoint to fully play and access the game features. This resource is not compatible with Google Slides™ or PowerPoint Online and may not function correctly if opened outside of the PowerPoint desktop application. Alternatively, the game can be played as a whole-class activity using the teacher’s computer and projected for students to participate together.

Sold By: All Therapy Resources

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